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Un petit screen tout nouveau de Project Eternity (work in progress) ainsi que la liste des classes qui seront en plus des grands classiques des RPG (Guerrier/Mage/Voleur et Prêtre) Barbarians can use Wild Sprint a limited number of times per day, allowing them to rapidly rush across the battlefield to a distant target while ignoring hazards along the way. Paladins have limited healing capabilities, but their Revive command allows them to instantly snap an unconscious ally awake with a large Stamina boost. Rangers' animal companions are so closely bonded to their masters that they share Stamina and Health pools, which can be both a blessing and a curse. Druids can Shapeshift into animal forms, gaining natural -- and some supernatural -- abilities associated with those creatures. Monks absorb a portion of incoming damage and convert it into a Wounds resource they can use to power their soul-based abilities (such as Stunning Blows) through any weapons they use, including unarmed strikes. Chanters begin the game with a number of phrases they can arrange to form songs with different effects. Aefyllath Ues Mith Fyr is a phrase that causes allies' weapons to emit magical flames. Cipher powers often gain intensity as they maintain focus. Their basic Mind Jab starts as a minor irritant but can build to inflict devastating damage.
Info piquée sur RPG France

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Ha oui oui, c'est pas le problème. Ce qui m'étonne c'est que c'est un éditeur qui ne semble pas avoir la même philosophie que Chris Taylor.Quoi que depuis Age of Empire Online... ;)Mais Wargaming.net est un repreneur tout à fait respectable